DM: Mesa
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A classic styled Blockland Deathmatch! No ammo, no reloading, no messin' around! Find weapons scattered across the Youse Testing Facility set in the middle of nowhere! Gamemode uses modified Tier+Tactical weapons and standard Slayer Deathmatch. There are quite a few other required files for this game mode, so look below for more details!
Scroll down to download required mods!
Credits:
- Jirue (212): Build and stuff
- Armageddon (5784): Helping me package gamemode with modified Tier Tactical
- Brickman (4137): Ideas and small build details and always helping me test things
- Jirue (212): Build and stuff
- Armageddon (5784): Helping me package gamemode with modified Tier Tactical
- Brickman (4137): Ideas and small build details and always helping me test things
This gamemode requires a bunch of separate add-ons to run. Here is a link to all required mods:
READ: A couple mods in this zip have been modified or are not released anywhere else. You need these to run the gamemode. Read below about the modifications that have been made if it concerns you. (Replacing them in your Add-Ons should not affect how they work for you)
READ: A couple mods in this zip have been modified or are not released anywhere else. You need these to run the gamemode. Read below about the modifications that have been made if it concerns you. (Replacing them in your Add-Ons should not affect how they work for you)
- Light_Toxic: This is a private light I made specifically for this DM. (It's just a lime green light) Download it separately here!
-Brick_PoleAdapters: This has been modified and the gamemode will not launch unless you use this version. The unmodified mod has an unnecessary line of code that checks for Brick_Pole being enabled so that it isn't also enabled with Pole Adapters, as they are not compatible. Unfortunately, the Gamemode reads this line t and mistakes it for Brick_Pole being a required mod, so the game mode will not launch without it. This version of Brick_PoleAdapters simply removes the line of code from the server.cs that checks for Brick_Pole.
-Brick_PoleAdapters: This has been modified and the gamemode will not launch unless you use this version. The unmodified mod has an unnecessary line of code that checks for Brick_Pole being enabled so that it isn't also enabled with Pole Adapters, as they are not compatible. Unfortunately, the Gamemode reads this line t and mistakes it for Brick_Pole being a required mod, so the game mode will not launch without it. This version of Brick_PoleAdapters simply removes the line of code from the server.cs that checks for Brick_Pole.
All other mods are unmodified, here is a complete list of everything (other than defaults):
Brick_1RandomPack
Brick_Brick_Cubes Brick_DecorativeBlocks Brick_ExtraGrills Brick_ExtraPrints Brick_ExtraRamps Brick_Fence Brick_HorizPoles Brick_Interactive Brick_InvertedCorners |
Brick_Jirue
Brick_LegoCrates Brick_PoleAdapters (Modified) Brick_RazorWire Brick_SmallRampsPack Brick_VerticalPlatePack Brick_Window Brick_WireFence Content_Phydeoux Emote_Critical |
Event_addItem
Event_onBrickLoaded Event_removeItem Event_WaterBrickEvents Gamemode_Slayer Item_Pill JVS_Content JVS_SwitchesPack1 Light_Ambient Light_Toxic |
Print_2x2f_RestroomSigns
Print_2x2f_VendingMachine Script_DropItemOnDeath Script_TeamFloodFix Script_ToggleLights Server_VignetteHealth Sky_TeneksiV1 Sound_Blockland Vehicle_Forklift Weapon_Chainsaw |